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A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a player’s location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS. “Urban gaming” or “Street Games” are typically multi-player location-based games played out on city streets and built up urban environments.
Current research trends are looking to other embedded mobile technologies such as Bluetooth and UWB. Poor technology performance in urban areas has led some location-based games to incorporate disconnectivity as a gameplay asset.
Contents
1 Examples of location-based games
1.1 Garmin
2 Organized Urban Gaming
3 References
4 See also
5 External links
//
Examples of location-based games
This section may contain excessive, poor or irrelevant examples. You can improve the article by adding more descriptive text and removing less pertinent examples. See Wikipedia’s guide to writing better articles for further suggestions. (August 2008)
Some games only last for a certain amount of time, while others can be played any time. Some are location-dependent while others can be played anywhere. Narrative elements have become important elements to enabling locative media to progress gameplay.
BotFighters, developed by It’s Alive! and released in 2000, was one of the first location-based games on mobile phones.
Geocaching is the most prominent example with a large community. It is nominally a single-player kind of treasure hunt which is usually played using hand-held GPS receivers with user-hidden boxes.
Swordfish uses the area in and around you to go fishing for virtual swordfish. GPS enabled mobile handsets allow for real time location information where the swordfish are in your neighborhood. This game has been available since 2004 on Bell Mobility Canada and is available on Boost Mobile and Nextel in the USA. Swordfish won the Excellence in Gaming category at the 2005 Canadian New Media Association Awards. Written in Java ME, the game is published by Calgary, Canada based Blister Entertainment (a wholly-owned company of KnowledgeWhere Inc.)
Torpedo Bay uses the area in and around you to avoid being killed by various ocean warships (carriers etc.) To survive, you must move in your neighborhood to get more ammunition and health to stay alive. GPS enabled mobile handsets allow for real time location information. This game is available on Boost Mobile and Nextel in the USA since 2005 and also published by Blister Entertainment.
Tourality is a real life multiplayer GPS game for mobile phones that support Java ME and GPS (integrated in the mobile phone or as an external Bluetooth GPS receiver). The challenge is to reach geographically defined spots by running, biking or driving before others in realtime. So called ‘Spots’, ‘Points of Interest’ and ‘Game-Templates’ can be created with Google Maps by users in supported areas on the website. This user-generated content is the basis for outdoor games. Tourality offers a singleplayer and two multiplayer (player vs. player and team vs. team) modes. Currently the game is available as a free beta version.
Sidewalk Squirrel is a single player location based game that allows anyone to create a gameboard in any neighborhood. Gameboards consist of a map, acorns, bones, a start and finish flag and are created on http://www.SidewalkSquirrel.com or using the Sidewalk Squirrel game. To play, individuals become a squirrel within a gameboard using GPS, Windows Mobile and the Sidewalk Squirrel game. The object of the game is to run the gameboard course picking up acorns and bones for points while avoiding attacking dogs (life as a squirrel). Dogs are also satisfied when given collected bones. Sidewalk Squirrel is Sneaker Entertainment’s debut game.
The Journey (part 1 + 2) are mobile, location based adventure games developed by Mopius, which run on standard Symbian OS-phones. They combine the virtual world of a detective with the real surroundings of the player, while he is playing the game. The game is based on cell IDs of the mobile network, which has the advantage that no additional hardware like GPS receivers is required and that playing the game is free (no data traffic or location acquisition costs). As the virtual world is built dynamically during each game, The Journey can be played anywhere on the world and does not need prior setup. The first game was released as an open source game through the GPL-license. Both games have already been downloaded more than 100.000 times since their release in 2004 (state: 2007).
Pac-Manhattan uses the area in and around Washington Square Park to play a real live version of Pacman. In Pac-Manhattan players communicate their position via mobile phones.
Uncle Roy All Around You and Can You See Me…(and so on)
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